![]() So the PC asks which are in "direct" sunlight and then makes logical choices.Ģ. Typically with multiple combatants on a brightly lit day, some are in "direct" sunlight, some are not because they are under a tree, or in the shadow of a building. You have multiple orcs spread around the battlefield on a cloudless, sunny day. But this also adds a lot of flavor to the game. This adds some work because it requires the DM to figure/guess on the sun angle. So I think most of the time this is a non-issue, there may be some corner cases it comes into play.Īs for what you are trying to attack - If there are ANY trees, buildings, hills etc, there a lot of the areas are brightly lit but not in "direct" sunlight. Note I do not think dark goggles actually accomplishes this.įor perception of something in sunlight - it is rare that someone is actually hiding in "direct" sunlight unless they are invisible (which imposes disadvantage anyway). The rest assume there is no cloud blocking the sun when something is happening:įor the PC - any broad brimmed hat will shade most of the character and take the PC himself out of "direct" sunlight any time it is on his head. Weather will make this irrelevant - if it is overcast problem solved, if it is scattered or broken you can roll a percentile to see if the sun is covered at a specific time something is tried (I would say a single roll at the start of a battle). Unless you are in the open desert or on an open filed that is often not the case. The description states you or the object or what you are trying to perceive "direct sunlight". Two ways I have dealt with this at my table:ġ. I want this to cost ongoing resources, at least until the player can obtain the sort of magical resources it'd take a character of another race to get darkvision And I can't balance them with a wisdom(perception) penalty, since sunmmlight sensitivity already gives them that! I could come up with some sort of drawback - suggestions? It's not enough that they look goofy in smoked shades, since the character is drow they've already accepted visual prejudice as a thing. I could rule it's beyond the skill of the local craftsmen, but telescopes exist and the player isn't being unreasonable they're traveling to a large city with alchemists and astronomers next, so I can't delay forever. My question: what can the enterprising DM do to encourage players away from the stable, sure-bet that are the fantasy sunglasses represented by option (1)? Names for this substance might be Villein, Poppy's Milk, or Dragonsbreath?Īnd finally, there could straight up be some magic solution, like:Ħ) Potion of Clearsight, a common philtre which negates vision-based penalties for 1 hr. Good thing we just got that DMG excerpt!ģ) A drow suffering any penalty from sight rot loses their daylight sensitivity (limiting darkvision to 30').Ĥ) A drow may inhale the smoke of an incense composed mostly of the drug Malice and lose daylight sensitivity (limiting darkvision to 30') for 1hr, Con save DC 10.ĥ) A fantasy opiate drug could constrict the pupils grant some temprary hit points, inflict 1 level of fatigue, and vision-wise provide the same effect as the above (con save DC 10 negates). Outside of that range, the sunlight sensitivity is replaced with interference from the warped glass.ĭrow are, of course, a magical and poison-loving people. These goggles eliminate the disadvantage on attacks - but not perception - against foes within 30'. They probably block darkvision, but the wearer can just take them off for night uses.Ģ) Low-quality Smoked Glass Goggles: The Village Bottleblower's Version. ![]() Their fragility lives in the plot, not the rules. These goggles completely eliminate the wearer's light sensitivity trait while worn. So: here are some workarounds I've come up with.ġ) High-Quality Smoked Glass Goggles. The player and I are both getting a bit bored of him always rolling everything with disadvantage. ![]() The party has been doing a lot of (daytime) wilderness adventuring. One of the characters in my 5e campaign is a drow wild sorceror. ![]() (Maybe this belongs in Homebrew? Not sure!) ![]()
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